Prototype / Creative Direction

Less Dropdown Maze, More Guided Analysis

This demo explores alternatives to dense dropdown-heavy filters and stacked collapse panels. It focuses on quick choices, clear filter scope, and fast movement between analysis sections across mobile and desktop layouts.

Single Responsive Prototype
Games-
Win Rate-
Players Used-
Avg Points-
Squad
Game Type
Season
Advanced

Squad Size

Always-visible cards instead of default-collapsed panels.

Players Used

Quick comparison of total selected players by squad.

Position Spread

Forward/backline balance by season and squad.

Overlap Distribution

Players who appeared in 1st only, 2nd only, or both.

Average Returners

Selection continuity framed as carry-over from one week to the next.

Average Returners

How many players carry into the next match week.

Selection Volatility

Weekly change rate in starting XV selections.

Most Recent Matches

    Set Piece

    Card grouping by question, not by separate hidden panel stack.

    Lineout Success

    Success trend with opposition-adjusted baseline.

    Scrum Success

    Own-feed success and pressure conceded overlays.

    Red Zone

    Compact cards with optional inspect mode for denser interpretations.

    Points Per Entry

    Efficiency per 22m visit with game state context.

    Try Conversion

    Rate of entries ending in tries by phase source.

    Player Trends

    Player-specific filters should be local, not always global.

    Player View

    Top Player Ranking

    Player Apps Points

    Real player records for the current filter scope.